Showing posts with label 3ds max. Show all posts
Showing posts with label 3ds max. Show all posts

The destruction

Daily 3D Environment test...

Wire Fence

A wire fence for game environment asset. I build up a few years ago.
Modeled via basic polygon technic. Program: My real ‘Hero’

Shatterize rock FX



This is just rock chunk test. Program: 3DS Max

Lingshan Islands

  3ds MAX | Vue | Mental Ray

Interior_03

Interior_03 by Jeff Patton
Interior_03, a test scene by Jeff Patton on Flickr.
Only an architectural test scene. Created in 3d s Max and Rendered in iRay.
Render time was set for 40 minutes using: (1) Quadro 6000, (1) Tesla C2070, and (1) Tesla C2050

The Bordure and Flagstone

Table Linoleum


3ds max-V-ray-PS

Rock Modeling and Texturing test..



A small test for the T3D.3ds max-scanline render-ps


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